A templar sword made for Update 6
Hopefully I can get some help from my fellow fallout new vegas modding community. my problem is that several mods I use that have to do with anything from a new race to certain things like a mobile vault, etc., have been having problems with using their actual textures. They are still in the same forms but the textures/meshes are something else, or aren't there at all. I am right now re-downloading my FNV along with my FOMM, because I thought it could be somethings about maybe misplaced textures/meshes or that my FOMM's ActivationInvalidation wasn't working properly. Along with the ActivationInvalidation thing, I would like to ask: Is it normal for the program(AI) to crash my FNV when on?
Here is also my previous load order before I started re-downloading the game(mods with a * at the end are 'problem mods): [X] FalloutNV.esm [X] Children of the Wasteland.esm* [X] Companion Core.esm [X] NVStripOpen.esm [X] More Perks.esm [X] NVR-Strip.esm [X] RobCo Certified.esm [X] Run the Lucky 38.esm [X] SpeedyResources.esm [ ] Afterschool Special.esm [X] The New Bison Steve Hotel.esp [X] UHNV.esp [ ] Courier Vault.esp [X] The Rising Sun.esp [X] T51XArmor.esp* [X] Fallout Heroes.esp* [X] UWHNV-Core.esp [X] NVR-NPCs.esp [X] NVR-Version_10.esp [X] More Perks Update.esp [X] FalloutNVCheatTerminal.esp [X] StrangeFootLocker.esp [ ] Unique Items And Apparel Extended.esp [X] RobCo Certified Friendly Hit Fixer.esp [X] Faster Terminals.esp [X] WeaponModsExpanded.esp [X] StripOpenMain.esp [ ] Vurt's WFO.esp* [X] BetterGamePerformanceV4.esp Fallout New Vegas Walkthrough[X] WolbrynesPhantomSword.esp*[X] Mobile_Vault.esp* [ ] clonetest.esp [ ] The Mod Configuration Menu.esp [ ] The Weapon Mod Menu.esp
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